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Old 11-22-2010, 02:41 AM
sleiN13 sleiN13 is offline
Join Date: Dec 2008
Posts: 83
I don't know for sure if I have the solution for you but from experience with vizard and animation (animation chains) there are a couple of things you need to take into account.

The last frame from the previous animation should be the same as the first frame of the next animation else you get jumps.

The animation has to be completed completly before the next animation starts else they will blend and the and influence each other.

The idlepose will be assumed when your animation ends this can cause jumps if the last frame of the animation differs from the idlepose in my experience. I solved it by changing the idlepose to reflect the end position of the animation.

I hope this gives you some ideas to solve your problems
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