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Old 09-09-2008, 04:30 PM
Veleno Veleno is offline
WorldViz Team Member
Join Date: Sep 2005
Posts: 148
Hi Luakt,

Internally, we use 3ds Max for creating all our assets. Blender is probably the most powerful program you can get for free, and from what I've seen it's on par with max and maya in quite a few areas. However, it also appears to be just as complex. Blender has exporters for both CAL3d and OpenSceneGraph:

VZF is a vizard-specific avatar head format put together using a program called Peoplemaker, which ships with Vizard. The program allows custom heads to be added to existing avatars without needing to have the source files for that avatar. If you use it and follow the tutorial, note that the autoscale button is currently still set up for our previous avatar set, so some additional movement and tweaking will be necessary to get the head to look good on the VCC bodies.
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