That's what I followed to do the ResetXForm, but I applied it only on the problematic animation node, since this was an addition to my existing model. I assume there's no way to make selective alterations like that, but you rather have to follow the instructions for everything in the scene?
I would like to know, though, what is happening during copy() that creates the problem, so I can correct/avoid it in the future. Why isn't there a problem when I first add the new model (Maya FBX->Max IVE) to an existing object in Vizard and as soon as I copy the node it goes in -seemingly- random positions?
Last edited by tokola; 09-21-2016 at 10:40 AM.
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