The problem is Vizard's VRML importer does not handle textureTransform nodes. In your modeler, you need to adjust the UVW coordinates directly (as in the UVW modifier in 3D Max) rather than apply a textureTransform node.
You can also just edit out the following segment of the VRML file using a text editor:
textureTransform TextureTransform {
scale 32.0 8.0
center 0.5 0.5
}
Though your results may not be what you desired.
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