View Single Post
  #1  
Old 04-01-2007, 10:01 PM
S.Telemaque S.Telemaque is offline
Member
 
Join Date: Feb 2007
Posts: 5
Texturing Avatar head problems

Hi,

Can somebody help me ? I'm having problems with my avatars faces made on 3DMeNow. At first they are well done on 3DMeNow but I have to convert them in vRML97 format on 3DS MAX, I'm using MAX8. 3DMeNow generate 2 textures : 1 for avatar face Bio_UV_head and 1 for eyes, teeth and tongue Ett_texture. My problem is to apply these both texture on the 3DS MAX imported head. I don't know why but only one texture can be apply when I do a morph pose !!! See pics below.

Click image for larger version

Name:	3DSMAX8-textures.png
Views:	920
Size:	251.0 KB
ID:	165

Click image for larger version

Name:	3DMeNow-morphpose.gif
Views:	909
Size:	134.4 KB
ID:	166

Click image for larger version

Name:	3DMeNow-textute.gif
Views:	890
Size:	158.1 KB
ID:	167

Click image for larger version

Name:	Bio_UV_Head.jpg
Views:	904
Size:	202.6 KB
ID:	168

Click image for larger version

Name:	Ett_Texture.jpg
Views:	859
Size:	36.8 KB
ID:	169

I've try many times to select mouth - teeth and tongue separately but it's really hard work to get inside the head and selected them separately....
Please help me, I have insuance date to finish these avatars to work with them in vizard for amination. Do you have a way to texture all the avatar head correctly please ???

Waiting for reply.... desperately.
Reply With Quote