View Single Post
  #4  
Old 08-08-2006, 10:00 AM
tobin tobin is offline
WorldViz Team Member
 
Join Date: Feb 2003
Posts: 251
The main requirement for PeopleMaker to work (make Vizard compatible morphs) is that the underlying vertex mesh be indentical (e.g., same number of vertices, same mapping). If that's met, then things should work.
Reply With Quote