I am projecting the output from worldviz on a cylindrical surface.
The h2v ratio of screen is 4:1 so the content looks stretched on the edges
Is there a method in vizard to create cylindrical projection.
I think a method is used at :
https://www.youtube.com/watch?v=w0Ahdoh8tEk
My current working solution : Use multiple windows to create a cylinder.
Problem : Depending on the content, the window edges are sometimes visible.
So I was wondering if there is better possible solution?