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Old 11-05-2016, 04:50 AM
rajnishv rajnishv is offline
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Join Date: Jan 2016
Location: Kalina,Sanatcruz(East),Mumbai,Maharashtra,India
Posts: 94
Smile Issues during the png sequences

Thanx for the reply.

We have the following assets
1)4 sets where each sets have min 800 images in png format to be played on 3d plane.
2)Every single image is of 300x1280 resolution.
3)Every single set total memory comes around 400MB with the above mentioned resolution


We preloaded all the images into array of textures at the beginning of the script using a list.

Code:PFA of the script in this post.

We tested on 2GB GE Force GT 610 Graphics Card with only one set having 800 image sequences the frame rate comes down and becomes 28-34 when the sequence view becomes visible from frame rate 59 to 60.

We also have a single 11-12 GB Quadro K6000 Graphics Card.

Queries:
1)Also does i have to remove the texture after applying to the plane before loading the next image.
2)I tested without removing the texture and just played on the plane.
The frame rate doesnt drops and looks good.
Attached Files
File Type: txt code.txt (709 Bytes, 331 views)
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