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Old 03-25-2014, 05:39 PM
Veleno Veleno is offline
WorldViz Team Member
 
Join Date: Sep 2005
Posts: 148
Hi shivanangel,

Ambient is the correct slot for it. I'm guessing you're using white as the unoccluded color, correct?

If that's the case, the issue here is that the Vizard 5 shader expects lightmaps used in the slot to be centered on a middle gray. The values in the lightmap are multiplied by 2 before being multiplied by the values of the diffuse texture. This is similar to using the "Self-Illumination Scale" exporter option for the Vizard 4 approach.

For existing maps, this can be fairly quickly fixed by running them through a Photoshop batch process that halves their values (e.g. with Levels). For new baked maps, set the range to go from black to 50% gray instead of black to white.
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