problem with exporting avatars and using them in Vizard
hey all,
Lately we've been trying to export modified avatars from 3dMax into Vizard but somehow couldn't get the skeleton to be successfully exported. The resulting Vizard script shows the avatar's bones moving in bizarrely irregular motions. We followed the instructions but if I try to use one exported from 3DS for the avatar’s skeleton then Vizard segue faults for some unknown reason… and I tried using one of the pre-exported skeletons instead but the bones don’t seem set up properly to allow linking (i.e. you can’t attach a new head, etc). Has anyone run into similar problems? Thanks in advance.
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