Maintaining up to date docs is a challenging task for Vizard (or any 3D engine). Is certainly no excuse of course.
I work with the viz.py and vizact.py files open in Vizard and constantly reference them as I code. It's one of the benefits of Vizard's openish architecture.
The object.collideNone() function removes rigid body physics shapes from a node. A separate system from the viz.COLLISION stuff.
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Paul Elliott
WorldViz LLC
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