View Single Post
  #4  
Old 05-07-2009, 01:35 PM
Gladsomebeast Gladsomebeast is offline
Member
 
Join Date: Mar 2005
Location: Isla Vizta, CA
Posts: 397
Maintaining up to date docs is a challenging task for Vizard (or any 3D engine). Is certainly no excuse of course.

I work with the viz.py and vizact.py files open in Vizard and constantly reference them as I code. It's one of the benefits of Vizard's openish architecture.

The object.collideNone() function removes rigid body physics shapes from a node. A separate system from the viz.COLLISION stuff.
__________________
Paul Elliott
WorldViz LLC
Reply With Quote