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geometryshader parameters
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02-15-2012, 08:34 AM
farshizzo
WorldViz Team Member
Join Date: Mar 2003
Posts: 2,849
You should be able to use the
layout
modifier in your geometry shader source to specify these parameters. Example:
Code:
#version 330 compatibility layout(triangles) in; layout(triangle_strip, max_vertices=3) out;
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