View Single Post
  #2  
Old 02-15-2012, 08:34 AM
farshizzo farshizzo is offline
WorldViz Team Member
 
Join Date: Mar 2003
Posts: 2,849
You should be able to use the layout modifier in your geometry shader source to specify these parameters. Example:
Code:
#version 330 compatibility
layout(triangles) in;
layout(triangle_strip, max_vertices=3) out;
Reply With Quote