3D Texture Mapping in Vizard?
Hello,
has anyone tried 3D texture mapping in Vizard? viz.texCoord() doesn´t complain when handing over three texture coordinates e.g. (1,1,1). Apparently, however, only the first two texture coordinates are fed into the rendering pipeline (I tried a fragment shader to render the third texture coordinate).
The documentation of viz.addTexture() speaks about 3D textures (type = viz.TEX_3D) but they are obviously not supported throughout the Vizard toolkit. Is consistent 3D TM support to appear in new upgrades of Vizard?
/stefs
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