Vizard avatars are defined and loaded by a .cfg file. You can check male.cfg and vcc_male.cfg to see how such a .cfg looks like. Avatars consist of:
- a skeleton
- 1 or more meshes
- any number of animations
- 1 or more material files.
If you check a .cfg file you can discover which file in the avatar-path corresponds to a certain part of the avatar. The extension (.cmx, .csx, .cax, .tga, .caf, .csf, .cmf) depends on the software used to create and export the avatar, but Vizard supports a lot of those types. I *think* it's possible to replace the material file of for example male.cfg with your own texture, but I am not too sure about that, because of offsets, rotations, sizes, etc since maybe if you know: texture files can look quite strange when you open them.
So in the config file that would be:
remove:
material=male_shirt_blue.crx
add:
material=male_shirt_yellow.tga
and add the file male_shirt_yellow.tga to the path of the avatar
If you use the Vizard Live Characters, you get the PSD (photoshop) sources of the avatars which you can easily change and export.
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