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Old 10-10-2016, 09:38 AM
Strannix Strannix is offline
Join Date: Oct 2016
Posts: 3
I was wondering the same thing, especially as WorldViz's feature list explicitly mentions VBO (vertex buffer objects).
Does this involve custom vertex attributes and in case not: what attributes are actually assigned by the wordlviz engine and thus accessble from custom vertex shaders?


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