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Old 05-04-2006, 04:47 AM
rdotsch rdotsch is offline
Join Date: Jul 2005
Location: The Netherlands
Posts: 20
I figured out the problem: the meshes have to be sorted alphabetically in the .cfg for this to work right. If not, vizard seems to sort the meshes alphabetically in memory, selects the right mesh, takes the position of that mesh in the ordered list, and then uses that position to change texture for the mesh that's sitting on that position in the .cfg file.

Solution: sort the meshes in the .cfg file alphabetically.


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