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Old 11-14-2014, 01:04 PM
Jeff Jeff is offline
WorldViz Team Member
Join Date: Aug 2008
Posts: 2,470
If the walls are only slightly off parallel from the XZ axes the following may be an option. Use two models, one for the visible geometry and another that's not rendered and used for collision detection. The collision model surfaces would need to be parallel to the XZ surfaces and there would be a displacement between the visible and collision meshes.
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