Ok, I understand that part, but my problem is how do I let the program know that the avatar is holding that object. In the MoveBullet function shown above, I identify the avatar "attribute" as info.object.tag, but how do I do that with the object they are holding. Can I do something like info.object.tag.linkbone to identify each object of each avatar?
Code:
for x in range(0,3):
if x == 0:
male = viz.add(people[0])
male.scale(.1,.1,.1)
link = viz.add(viz.GROUP)
myphone = link.add(objects[0])
myphone.scale(.0005,.0005,.0005)
male.linkbone(link,'skel_HandR')
male.tag = 0
myphone.threatening = TRUE
elif x == 1:
male = viz.add(people[1])
link = viz.add(viz.GROUP)
myphone = link.add(objects[1])
myphone.scale(.0005,.0005,.0005)
myphone.translate(0,-.25,.17)
myphone.rotate(180)
male.linkbone(link,'skel_Neck')
male.tag = 1
myphone.threatening = FALSE
elif x ==2:
male = viz.add(people[2])
link = viz.add(viz.GROUP)
myphone = link.add(objects[2])
myphone.scale(.0008,.0008,.0008)
myphone.rotate(66.51,151.49,86.01)
myphone.translate(-0.02,0.04,0.02)
male.linkbone(link,'skel_HandRF')
male.tag = 2
myphone.threatening = FALSE
male.translate(3*x,-10,10)
male.rotate(180)
#Add the avatar to the waiting and lemming list
waitlist.append(male)
characters.append(male)