Thanks that helped a lot. I have the program functioning as I wanted it to. My next step is to "tag each avatar". When I call the avatars using:
Code:
#Create all the avatars and add them to the waiting list
for x in range(0,3):
if x == 0:
male = viz.add(people[0])
male.scale(.1,.1,.1)
link = viz.add(viz.GROUP)
myphone = link.add(objects[0])
myphone.scale(.0005,.0005,.0005)
male.linkbone(link,'skel_HandR')
elif x == 1:
male = viz.add(people[1])
link = viz.add(viz.GROUP)
myphone = link.add(objects[1])
myphone.scale(.0005,.0005,.0005)
myphone.translate(0,-.25,.17)
myphone.rotate(180)
male.linkbone(link,'skel_Neck')
elif x ==2:
male = viz.add(people[2])
link = viz.add(viz.GROUP)
myphone = link.add(objects[2])
myphone.scale(.0008,.0008,.0008)
myphone.rotate(66.51,151.49,86.01)
myphone.translate(-0.02,0.04,0.02)
male.linkbone(link,'skel_HandRF')
male.translate(3*x,-10,10)
male.rotate(180)
#Add the avatar to the waiting and lemming list
waitlist.append(male)
characters.append(male)
Once they get shot they go through a RemoveAvatar function and a RestoreAvatar function as shown below:
Code:
def RestoreAvatar():
global keyindex
if len(dead_list):
print "avatar restored"
avatar = waitlist.pop() #Ressurrect dead avatar
avatar.visible(1) #Make it visible
characters.append(avatar) #Add it to avatar list
# walkAvatar(avatar)
print 'avatar restored'
def RemoveAvatar(avatar):
avatar.visible(0) #Hide avatar
#avatar._face_.visible(0) #Hide face
avatar.speed(1) #Restore speed
characters.remove(avatar) #Remove from list
dead_list.append(avatar) #Add to dead list
There are a couple things I have to do that I'm not sure how to do. First of all, I have to say which avatar (e.g. avatar 1 with object 1, avatar 1 w/object 2...etc.) I was thinking of having a variable that increments whenever each avatar gets shot, however the problem I'm having is I don't know how to have the program tell which avatar got shot. Once they get shot, I have to unlink their object and link them back to another object for the next time they appear. FYI here is the code for what happens when they get shot:
Code:
if info.intersected:
autospawn = not autospawn
print 'intersect point is',info.intersectPoint
if info.object in waitlist:
print "in waitlist"
if info.object in dead_list:
print "in dead_list"
if info.object in characters:
print "in characters"
avatarsHit = avatarsHit + 1
viz.playsound('arrgh.wav')
print 'Avatars hit: ', avatarsHit
WaitThenFreeze = vizact.sequence( vizact.waittime(info.object.getduration(7)+.001), vizact.speed_node(0) )
info.object.execute(7)
info.object.clear(viz.ALL)
info.object.clear(viz.CURRENT_ACTION)
info.object.add(WaitThenFreeze) #Add the action to the avatar
RemoveAvatarAction = vizact.call(RemoveAvatar,info.object)
info.object.add(RemoveAvatarAction) #Add action to remove avatar
Please help