Hello,
Hey, it was the mipmapping that gave the problem. Turned off, the NPOD textures load up very fast. Turned on, I get the delay again.
So probably generating mipmaps for textures with a power of 2 is much faster. (I can imagine why)
With this knowledge I now can make what I want. I won't need the texturescaling because I do not need the mipmaps. But if I would need the mipmaps, then I think the texture scaling still would be needed.
Greetings, Joran.
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