Thread: Adding BumpMaps
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Old 11-19-2010, 04:17 AM
sleiN13 sleiN13 is offline
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Join Date: Dec 2008
Posts: 83
Adding BumpMaps

I'm trying to add bumpmaps to a simple cube and ran into a few weird problems.
The vizard help file doesn't give a lot of results on 'bumpmap' so I wondered if I was doing it wrong.

Code:
cube = viz.add('Export//BumbmapCube.osg')
bumbmap = viz.add('Export//images//bumpmap_normalmap.jpg')
text = cube.getTexture()
cube.bumpmap(bumbmap,'',0)
cube.texture(text,'',1)
cube.appearance(viz.DECAL)
This code works but it is strange that i need to get the texture and re-set it after applying the bumpmap else it is not shown in the world.

1. Is there a way to apply the bumpmap with out overwriting/removing the existing texture
2. Is there a more elegant way to add a bumpmap
3. Is there a file format that exports the bumpmaps added in 3DS max and/or Maya so that it does not have to be added later on in the Vizard code.

Last edited by sleiN13; 11-19-2010 at 04:26 AM.
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