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Old 11-21-2019, 07:49 PM
Jeff Jeff is offline
WorldViz Team Member
 
Join Date: Aug 2008
Posts: 2,471
Does the character have animated facial bones or morph targets for the facial animations? We have not tested a workflow through Maya but it is possible to use characters with facial animations in Vizard. One workflow is to export a character with morph targets from iclone/character creator to fbx and load that in Vizard.
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