The only character format supported by Vizard is Cal3D. We support a workflow through 3ds Max and have a Cal3D exporter for Max on our downloads page. If you have Max, then you should import your MakeHuman model into there and then export to Cal3D. I'm not sure if Blender currently has support for Cal3D and whether that's an option. OSG is Vizard's native model format for standard models.
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