Thread: Avatar Workflow
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Old 04-07-2014, 10:25 AM
ddamato ddamato is offline
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Join Date: Apr 2014
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Avatar Workflow

What is the proper workflow when attempting to create new avatars? From what I've gathered, these are the steps:
  • create model in MakeHuman
  • export as .mhx format
  • import .mhx to Blender
  • export as .osg format
  • viz.add(example.osg) in scene
So here are my problems/questions/concerns:
  • What settings should I be using in the current version of MakeHuman (recommended by a WorldViz sales rep) to export for eventual use in WorldViz?
  • I can't find a plug-in that works for the current version of Blender that exports to .osg (which is the recommended WorldViz format). I understand .ive includes textures but a plug-in for this is non-existent it seems.
  • Practically any other format I try (.dae, .obj...) does not import correctly (if it imports at all) into WorldViz.
Please advise, thanks!
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