PeopleMaker was made for this exact reason. It allows you to create morph targets for a head so that it can be morphed into any other shape.
You need to make sure that both your heads have the same polygon structure (same number of polygons, and same ordering of polygons).
Vizard comes with a sample script that will blend two heads including the textures. The texture blending is done separately from the head morphing though. The location of the script is [Vizard30]\tutorial\avatarhead\tutorial_headmoph.py
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