Thread: Shaders Effects
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Old 01-15-2014, 04:41 PM
Riverol Riverol is offline
WorldViz Team Member
 
Join Date: May 2011
Posts: 6
Hello,

When creating Materials for R5, I tend to prefer using the Standard Mode instead of the Slate Mode.

One issue I notice right away is how you applied the Rim lighting. Here are two images on how you apply it.

Here is the Standard Version
https://www.dropbox.com/s/bohgkro8u6...m%20Radial.jpg

Here is the Slate Version
https://www.dropbox.com/s/yhswi3gybd...20Radial02.jpg

You need to apply a Composite to the Self Illumination slot, name the layer [Rim Radial] and then apply the bitmap. This and the rest of the details are shown in the images.

I'm not sure about how the diffuse and reflection maps are applied. Could I get a hold of the assets and see how everything's applied?
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