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Old 03-28-2010, 03:54 PM
moneim230 moneim230 is offline
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Join Date: Oct 2009
Posts: 18
Quote:
Originally Posted by dwaik View Post
here you dont want to scale first, you need to get the full range [-5,5] if you can get it,
then you can use the mathmatical range scaling which:


to scale x form range [a-b] to range [c-d]

newX=(x-a)/(b-a) #here you will have your value in range [0-1]
finalValue=(newX*(d-c))+c #and here you will have your value in range [c-d]



which in your case if x was 2 in range [-5,5] and you need to change it to range [-450,450]

you can solve it as follows:
newX=(2-(-5))/(5-(-5)) #7/10=0.7 in range [0,1]
finalValue=(0.7*(450-(-450)))+(-450) #(0.7*900)-450=180 and thats it

hope that helps
unfortunately it didn't work.....the G25 has 900 degrees of rotation, when running games, you can freely steer it through the whole 900 degrees, but in Vizard it is freely to steer it only to +90 or -90, outside this range the wheel feedback works (you can continue steering but you'll feel a force in the opp. direction + nothing happens in vizard after steering more than 90).

therefore, in the scaling equation you wrote, finalValue is 90 max when steering right and -90 for steering left

thank you for your help
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