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Old 08-11-2003, 11:16 AM
FlyingWren FlyingWren is offline
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Join Date: Mar 2003
Location: Fargo, North Dakota, USA
Posts: 48
Ah. Yep, that does the trick. As always, thanks for your quick and helpful response.

If I could pester you with one more question re: the depth-of-field effect that is in Vizard 2.07... It appears that textures beyond certain distance thresholds appear 'blurred' to various amounts. I assume this is done through mipmapping. Anyway, if we should want to disable it, what's the command?

I tried
room = viz.add('room.wrl')
room.appearance(viz.DECAL)


...and some derivations thereof, but didn't get what I was looking for
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