Ah. Yep, that does the trick. As always, thanks for your quick and helpful response.
If I could pester you with one more question re: the depth-of-field effect that is in Vizard 2.07... It appears that textures beyond certain distance thresholds appear 'blurred' to various amounts. I assume this is done through mipmapping. Anyway, if we should want to disable it, what's the command?
I tried
room = viz.add('room.wrl')
room.appearance(viz.DECAL)
...and some derivations thereof, but didn't get what I was looking for