View Single Post
  #8  
Old 10-22-2010, 07:59 AM
Dave Dave is offline
Member
 
Join Date: Jun 2007
Posts: 26
Hi dwaik - thanks - yes, your method does work but there are a lot of models and trextures - the model has too many fces to save as a 3ds file. Also, the whole model is resized and translated in Vizard. If I input all of the parts of the large model as individual small models so that I can apply the textures within Vizard the centre of each model will be different to that of the overall model and I will need to re-calculate all of the translations! I did hope that I may be able to apply the textures to the model children, but the obj file doesn't appear to have any children.

Unless anyone comes up with a possible fix I think I am either going to have to use the method you suggested (and re-calculate the transformations of each model) or try and reduce the face count to save it as a 3ds.

Many thanks
Reply With Quote