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Old 04-16-2007, 12:39 AM
vjmcho vjmcho is offline
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Join Date: Sep 2006
Posts: 3
I've already tried that..

I've used PeopleMaker, computing and selecting and keeping neck vertices, and then scaling the head position and size.

But the neck still manages to do this weird thing where it looks like a turtleneck sticking out of a shell, and when the avatar moves (example: walking) the neck with detach, with a patch of skin connecting it, but still no bones, in odd directions..
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