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DK2 stuck at 37.5 FPS
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11-02-2015, 04:13 PM
pitbool
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Join Date: Oct 2012
Posts: 31
Found out that the computation heavy parts of the code increased the GPU load tremendously, which caused the slowdown. Mostly it was driven by some shader calls for a "GodRay" module.
Thanks for the initial pointer to the oculusExample module.
pitbool
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