View Single Post
  #2  
Old 05-26-2010, 10:02 AM
hotspur1 hotspur1 is offline
Member
 
Join Date: Mar 2003
Location: Cambridge, MA
Posts: 54
Nevermind - I am using the <viztask>.waitEvent to wait for the COLLIDE_END_EVENT to occur before removing the target objects. I guess the problem was that the event did not occur before the call to remove the object, hence the exception in the physics engine.

You can close this thread
Reply With Quote