You can use a post-process shader to perform your keystone correction. A shader may be overkill for a simple linear transformation, but it allows for more flexibility for distortion correction. The
vizlens module that comes with Vizard uses a post-process shader to perform the lens correction. Here is a simple example of a post-process shader:
Code:
import viz
import vizpp
viz.go()
KeystoneShader = """
uniform sampler2D vizpp_InputTex;
uniform float osg_FrameTime;
void main (void)
{
float s = gl_TexCoord[0].s + (gl_TexCoord[0].t * sin(osg_FrameTime) * 0.3);
float t = gl_TexCoord[0].t;
gl_FragColor = texture2D( vizpp_InputTex, vec2(s,t) );
}
"""
vizpp.addEffect( vizpp.ShaderEffect(frag=KeystoneShader) )
viz.add('gallery.ive')