Quote:
Originally Posted by RyanXu
We have a fbx was exported from maya, that have some facial expression. this fbx in unity3D is ok but in Vizard6 inspector is not work.
avatar facial expression is very important in social psychology. How to make it in Vizard6. Thanks a lot
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Hi RyanXu,
How did you get on with this? I have been trying to export an avatar from Character Creator in to Vizard. The skeletal pose transfers properly, but I don't seem able to export an FBX with the facial morph as displayed in Character Creator. However, in my case, I think this is a problem with my method of using Character Creator rather an a Vizard thing.