Thanks for your help JimC, but this throws me all the intersections with the line but just in scene 1.
Something that i don't know how to use it because if i print this, is a list with this:
[<viz.Intersect object at 0x02646390>, <viz.Intersect object at 0x026463D0>]
I don't know why to elements if just intersect with one element(maybe cause it was cube,and intersect with to faces of the cube the line), but how i use this information in hexadecimal?
But returning with my original question i found the solution, something that i didn't check before because i was searching the solution on
viz.screentoworld but is with
<scene>.intersect this check if something intersect on the scene that you specify