There is no way to do this directly in 2.5. You can save the transformation of the Vertex every time you change it and mulitiply it by the transform of the On-the-fly object. This is simlar to the second example in the post I linked to above.
While Vizard 3.0 is still in develpment, it is actualy more stable than Vizard 2.5.
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Paul Elliott
WorldViz LLC
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