Stuttering sound
I need to play a wav file while an animation is running. The problem
is that if I "addAudio" the sound and issue the .play() command the
animation hesitates briefly while the disk is accessed to load the
sound file every time play is called.
However, if I use playsound() to play the sound it pauses the animation
only the first time. After that it doesn't.
Is there some way to similarly pre-cache the addAudio sound so it
doesn't access the disc every time play() is called?
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