View Single Post
  #3  
Old 03-11-2014, 10:41 AM
Veleno Veleno is offline
WorldViz Team Member
 
Join Date: Sep 2005
Posts: 148
The mesh issue looks like unskinned verticies. Make sure that every vertex has a bone weight on top of it and that you don't have any modifiers above Skin.

For the texture issue, make sure each material is tagged with the appropriate suffix, re-export the mesh, then re-export the materials. If you aren't aware of the tags, use a sequential number in square brackets counting up from 0.

E.g.:
Head[0]
Body[1]
Hair[2]

During a mesh export, the exporter looks for the tags to assign material IDs to each of the meshes, so the tags need to be added before exporting the mesh for it to work correctly. You'll also want to make sure you add the materials in the CFG file in this same order, so I often add the number suffix onto the material file as well to keep track.

I'd also recommend exporting the materials in XML format so they can easily be modified in a text editor later. Don't use XML for meshes - plain text is too slow for them.
Reply With Quote