Face Conversion Integrity
We've been converting faces from 3DMeNow into PeopleMaker and then Vizard for a pretest of facial attractiveness. We've noticed that the final faces in Vizard look somewhat different from how they look in 3DMeNow (lower resolution, stronger shadowing, other minor differences).
Are there ways to minimize the differences between the 3DMeNow and PeopleMaker faces?
Nick
|