Translucency
Perhaps this is a naive question that will reveal my lack of knowledge about graphics rendering issues, but I'm wondering if it's possible to create (using 3DS Max, ideally) translucent objects and render them in Vizard. Something along the lines of the attached photo, but obviously with more simple geometric objects. I'd like to create something like this glass wall, and if you're looking at it while an object goes behind it, it should appear to be less distinct but still visible as in the photo. I'm guess that this might be difficult because it involves a lot of dynamic lighting, etc.?
Last edited by jde; 09-10-2012 at 02:00 PM.
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