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Old 01-22-2007, 12:04 AM
vAlexia vAlexia is offline
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Join Date: Sep 2006
Location: Stanford, CA
Posts: 10
adding heads to custom avatars

Hello,

I am using the Complete-Characters avatars and attempting to put a custom head (.vzf) on the avatar. There are separate head and body meshes. When I add the head to the appropriate head and neck bones, the head ends up attached on the hand of the avatar. I have tried inputting different bones, and the head seem to randomly attach to different parts of the body unrelated to the bones I specify. How do I get the head to attach to the neck correctly?

(I read in another post about hiding the head mesh, so I included that code in my .py. Doesn't seem to help anything.)

Here's the code i am using:

import viz

viz.go()

child = viz.add('child02_f_mediumpoly.cfg')
child.scale(.01,.01,.01)

child.visible(0,'child02_f_head.cmf')

child.face('001/001.vzf','Bip01_Head','Bip01_Neck')
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