thanks it worked. however, I want to c what the steve module sees infront of him (what he is looking at).
I want it to be in this way as reflected in the upper right view:
this is the code:
Code:
import viz
import viznet
import vizinfo
import vizinput
import viztask
import vizact
import vizshape
import vizproximity
import vizmat
import steve
viz.setMultiSample(4)
viz.fov(60)
viz.go()
# Use the steve module to represent the other user.
# You will actually have no representation of yourself on your own monitor.
player_matrix = viz.Matrix()
avatar = steve.Steve()
avatar.setTracker(player_matrix)
# Add the world
maze = viz.addChild('piazza.osgb')
#Use a prompt to ask the user the network name of the other computer.
target_machine = vizinput.input('Enter the name of the other machine').upper()
#Add a mailbox from which to send messages. This is your outbox.
target_mailbox = viz.addNetwork(target_machine)
def sendPosition():
#Retrieve current transform of viewpoint
mat = viz.MainView.getMatrix()
#Send position/rotation to target network object
target_mailbox.send(action=updatePlayer, quat=mat.getQuat(), pos=mat.getPosition())
# Start a timer that sends out data over the network every frame
vizact.ontimer(0,sendPosition)
def updatePlayer(e):
player_matrix.setPosition(e.pos)
player_matrix.setQuat(e.quat)
# Listens for any incomming messages
def onNetwork(e):
if e.sender.upper() == target_machine:
e.action(e)
# Register network to listen from incomming messages
viz.callback(viz.NETWORK_EVENT, onNetwork)
# Create a new window in the upper left corner
UpperLeftWindow = viz.addWindow(pos=(0,1.0),size=(0.5,0.5))
UpperLeftWindow.visible(0,viz.SCREEN)
#Create a new window in the upper right corner
UpperRightWindow = viz.addWindow(pos=(0.5,1.0),size=(0.5,0.5))
UpperRightWindow.visible(0,viz.SCREEN)
# Create a new viewpoint
BirdView = viz.addView()
#Attach the bird's eye view to the upper left window
UpperLeftWindow.setView(BirdView)
#Move the view above the center of the room
BirdView.setPosition([0,25,0])
#Rotate the view so that it looks down
BirdView.setEuler([0,90,0])
#Create another viewpoint
RearView = viz.addView()
#Attach the rear view to the upper right window
UpperRightWindow.setView(RearView)
#Increase the field-of-view for both windows
UpperLeftWindow.fov(70)
UpperRightWindow.fov(60)
#Add an arrow marker to bird's eye view window to represent our current position/orientation
arrow = viz.addTexQuad(parent=viz.ORTHO,scene=UpperLeftWindow,size=20)
arrow.texture(viz.add('arrow.tif'))
def UpdateViews():
#Get the current head orientation and position
yaw,pitch,roll = player_matrix.getEuler()
pos = player_matrix.getPosition()
#Move the rear view to the current position
RearView.setPosition(pos)
#Rotate the rear view so that it faces behind us
RearView.setEuler([yaw,0,0])
#Move arrow to our current location
x,y,z = UpperLeftWindow.worldToScreen(pos,mode=viz.WINDOW_PIXELS)
arrow.setPosition([x,y,0])
arrow.setEuler([0,0,-yaw])
vizact.ontimer(0,UpdateViews)
# Turn on collision detection so we can't go through walls
#viz.collision(viz.ON)
walk1=vizact.moveTo([4,0,0])
walk2=vizact.moveTo([4,0,3])
walk3=vizact.moveTo([7,0,4])
walk4=vizact.moveTo([8.5,0,17])
walk5=vizact.moveTo([10,0,22])
walk6=vizact.moveTo([3,0,23])
walks=vizact.sequence(walk1,walk2, vizact.waittime(1),walk3, vizact.waittime(1),walk4, vizact.waittime(1),walk5,vizact.waittime(1),walk6)
#avatar.addAction(walks)
#avatar.addAction(vizact.walkTo([0,0,7]))
btw, I commented the "add action" .
thanx