Hello, all.
The goal is to move a 3D model of hand based on the data measured with Mo - cap.
The hand model in the Vizard has confirmed accurate operation, but I need a more accurate hand model.
So, I created a 3D model of hand using blender, made a rig and exported it as an fbx format file.
However, there are some empty nodes in the inspector on Vizard, and an error occurs when getBone.
(AttributeError: 'VizChild' object has no attribute 'getBone')
Please let me know the solution.
Hope to hear from you soon.