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Old 11-02-2015, 01:10 PM
Vaquero Vaquero is offline
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Join Date: Nov 2015
Posts: 62
Again, thank you very much for your quick replay, Jeff. I'm planning on loading the characters via hardware skinning, but further, every optimization counts. I'm baffled, that there is no support for avatar LODs. I have a professional background as an artist in the games industry, where we used that all the time. The avatars that come with Vizard look like they've been around for more than 10 years, so I'd like to use some, that add more realism to increase immersion and still be able to fill a virtual classroom without too much of a performance hit.

I've read in the documentation, that the avatar can be setup to exchange bodyparts. So I should be able to exchange the whole mesh against one with fewer or more polygons. Is there a way I can do that with a dependency on the distance to the camera? Or would that create too much overhead?
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