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Old 02-15-2008, 01:26 AM
Dave Dave is offline
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Join Date: Jun 2007
Posts: 26
Biohead animation

Hi – I am having problems making a biohead look at things.

With an ordinary Vizard avatar no problem:-

male = viz.add('male.cfg')
look_right = vizact.headto(-45,-30,0,15,'skel_Head')
male.addAction(look_right)

works a treat

However, if I attach a biohead:-

male = viz.add('male.cfg')
head = viz.addFace( 'biohead_talk.vzf' )
male.setFace( head, 'skel_Neck', 'skel_Head')
look_right = vizact.headto(-45,-30,0,15,'skel_Head')
male.addAction(look_right)

nothing happens

If I try and lock the head – head.lock() then I get an error message VizFace has no attribute lock.

I can perform the animation successfully by using the Neck bone – ie.

male = viz.add('male.cfg')
head = viz.addFace( 'biohead_talk.vzf' )
male.setFace( head, 'skel_Neck', 'skel_Head')
look_right = vizact.headto(-45,-30,0,15,'skel_Neck')
male.addAction(look_right)

but then the arms go with it – and I cannot seem to decouple the arms from the neck.

I know that it is probably a simple thing but how do I just move the biohead by itself or decouple the arms etc from the neck.
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