Thread: .max ---> .vrml
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Old 06-27-2003, 01:06 PM
FlyingWren FlyingWren is offline
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Join Date: Mar 2003
Location: Fargo, North Dakota, USA
Posts: 48
OK, I made a cube.

I set its parameters to 1 meter in all dimensions. I double-checked our unit and grid settings (they are indeed in meters), and also measured the size of the box from within MAX in various other ways (don't ask - heh).

I did a File --> Export ---> VRML97, and leave all of the default settings in the dialog box that comes up.

When I load this object from within Vizard, I get the "it's way too big" problem again.

Really, this isn't surprising, because if you look at the .VRML file in a text editor, the coordinates listed are all way bigger than 1.0 (indeed, the box is mysteriously specified as exactly 39.37 meters in all three dimensions). This is about the scale we see it as when we get the "it's way too big" effect.

I'm wondering if it's something funky in Max 5's VRML conversion.

If you take the BLUECUBE.MAX file (attached) and export it to vrml from 3ds Max 4, is your resulting file the same as BLUECUBE.VRML (also attached)?

(I hate to ask you to do this, but it might help dissociate where the problem lies.)
Attached Files
File Type: zip bluecube.zip (8.5 KB, 1377 views)
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