Hi Veleno,
I am still pushing forward with baking vray light maps for vizard.
After looking at the several OSGB examples in the vizard4 resource directory I have started experimenting with different light maps that vray has to offer.
VRayRawTotalLightingMap is the one I am currently looking at.
Some of them offer an option in the "Select Element Unique Settings" box of the Render to texture, called "Apply color mapping".
Would you have this
on or
off for a vray bake?
Thank you,
David