Thread: Stickydots
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Old 01-16-2009, 03:19 PM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
You can create an On-The-Fly object that renders points and modify the position of each point every frame. If you are concerned about performance, then you can create a vertex shader that performs all the animating of the points directly on the GPU. If you are only rendering 500 points, then you could get away with just using an On-The-Fly object, depending on how fast your computer is.

Have a look at the example for creating On-The-Fly geometry and let me know if you have any more questions.
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