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Old 07-16-2008, 03:03 PM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
You are correct, using collideMesh will disable dynamics on an object. I think the reason the physics goes crazy is that you are using a very high spring constant, which results in very large force vectors. Try decreasing the spring constant (less than 100). You will need to adjust the constant depending on the density of the object you are controlling.
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