Thread: Maya to Vizard
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Old 05-02-2018, 08:04 AM
amir amir is offline
Join Date: Apr 2018
Posts: 22
Maya to Vizard

I am building 3D models in Maya and exporting them as OSG files. However, when I open them in Inspector, I come across a few issues.
  1. The colors or textures applied in Maya don't show up.
  2. The imported object shows up as mutiple geodes each with one geometry. A lot of these geodes are just one face of an object or a transform of some kind.
  3. The object is partially distorted - e.g. holes and crooked edges.

Are there some best practices when going from Maya to Inspector?

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